Summary Writeup This is a Metroidvania with a hub-and-spoke map layout that incorporates Lovecraftian imagery.
You play as a knight possessed by a creature, and gain typical Metroidvania power-ups along the way. There is a sort of very limited and clumsy skill-system, which boils down to, how large do I want my guard pool, and what sort of weapon would I like to use?
You progress through the game, collecting Yth stones to enable skill-wheel upgrades, and vitae, which stands in as currency after the fashion of Castlevania II: Simon's Quest.
Sunday, February 21, 2021
5 min read
Original Steam Review Text Spelunky is the 2D platformer against which I measure all others. The game engine, controls, and physics are simply that good. It works as a 2D platformer and does all the things you would expect and rewards habits built up over thirty years of gaming (well, at least since, say, Super Mario Brothers 3).
Wherever Mossmouth could have chosen between physics/gameplay that works, and physics/gameplay that works well, they have chosen the latter.
Tuesday, August 9, 2016
1 min read