Skautfold: Moonless Knight 👎🏻

Sunday, February 21, 2021
3 min read

Original Steam Review Text

Given the experience with this whole franchise, it appears this dev has bought a game engine when it dropped down to the $12-$20 mark, and just rolled with it.

Like Usurper, this game features:

  • Poor control layout
  • Sluggish game-loop

In addition, you get the following bonus content:

  • No fun-factor in killing enemies

In short, this is a game that is tedious and just not a fun thing to play.

Summary

Writeup

This is a top-down 2d game that is just bad.

Following in the grand Skautfold: Usurper format, this game carries over the tradition of sluggish movement and poor control layout.

Cost

At the time of review, this game is $7.99 on Steam in the USA.

Rating - 🐈

🐈 ❌ ❌ ❌ ❌

Recommendation

Do not buy this game.

It is sluggish. It is confused. It isn’t an interesting artifact to consider.

Hours played at review-time: 0.2

Detailed Review and Information

Game

Type

2D Top-Down

Music

It’s music; it’s there.

Graphics

When static, the pixel-art is decent enough. Next to the rest of the game, it’s excellent.

However, when these pixels are animated, all does not go well for this game. The animation loop is a sloppy, sluggish mess–the game itself plays at 44-45 FPS, but the animations and sloppiness of animating make the game feel far, far slower.

It is a painful slog to even walk about the map, as the animations give the character a delayed feeling. When coupled with input lag, the whole experience is rather poor.

Controls

Layout

The initial control layout, on the Xbox 360 controller, is wrong and fails to learn from 35+ years of game development insights and conventions.

Correctness of Controls

Just no. They’re sluggish to respond, aren’t properly-mapped, and it really doesn’t matter because the game isn’t worth playing for longer than about ten minutes.

Controller detection and/or hot-switch/hot-swap

I saw no evidence of being able to swap between a keyboard, controller, or a controller type in-game.

Game-Loop

It’s slow. I’m not going to waste any digital ink on this.

Engine

Game Maker Studio 2 is employed.

Level design / layout / maps

The ever-present dungeon level overlay gives a charming insight into just how poorly-designed and -laid-out this game is.

UI/UX/CX

Miserable.

Developer

The developer can be summed up, for now, in my initial review of Skautfold: Usurper.

He runs Pugware.

Confidence-vote

Zero.

History

Game Release Date
Skautfold: Shrouded in Sanity May 2016
Skautfold: Usurper February 2018
Skautfold: Into the Fray March 2019
Skautfold: Moonless Knight March 2020

Shop Type

Single-developer, full-time, only job.