Summary Writeup This is a Metroidvania with a hub-and-spoke map layout that incorporates Lovecraftian imagery.
You play as a knight possessed by a creature, and gain typical Metroidvania power-ups along the way. There is a sort of very limited and clumsy skill-system, which boils down to, how large do I want my guard pool, and what sort of weapon would I like to use?
You progress through the game, collecting Yth stones to enable skill-wheel upgrades, and vitae, which stands in as currency after the fashion of Castlevania II: Simon's Quest.
Sunday, February 21, 2021
5 min read